Explain Why Dunkirk Has Such A Crazy Timeline - it moves backwards, and forwards, and its so confusing! But it isn't. One key rule will explain it to you.
Movie Arrival Explained and Interview with Eric Heisserer - or how Arrival is the one can't miss movie of the year so far. Or how I won't be your friend anymore if you don't watch and adore this movie. For reals.
Movie Uncanny Reviewed and Explained. Uncanny is one of those exceptional low budget movies I kill for. Very very intelligent, and a really fantastic inside out premise. Definitely a must see.
I think that game development is so much more accessible now than it used to be. This presents a lot more opportunities for developers, but that is a good thing and a bad thing at the same time. Because anybody can make a game, there is a lot more competition, and thus it is a lot harder to get noticed.
Start small. If you have an idea that you think is small, make it smaller. Also, your game will never be good enough if you are constantly raising the bar. Have a clear and complete plan for your project at all times, even if it changes. One good, finished game is better than ten amazing, abandoned games. Parallax was rewritten and redesigned 8 times, and we went on two hiatuses spanning years, and every time we tried to pick up the project again, it just wasn't "good enough", because we had no plan. We wasted a lot of time, but we are finally here now!