Interview

Heather Dewey-Hagborg Conversation

This is speaking generally. From my perspective on my work specifically, I think the public *should* know what scientists are working on behind closed doors (phenotyping) and I think we all need to know if DNA is not the gold standard we trust it to be. So yeah, knowledge over fear.

Amazing Supercell Animations and Interview With Mike Hollingshead

I've never chased a hurricane but don't feel a massive desire to. I guess what I really want is a super close, ultrawide angle shot of a tornado. Like crazy close. Like this one. That could have been it. National Geographic used one of those on their cover in 2012. It was probably a half mile away though.

Short Film Find Interview Confusion Through Sand

Short Film Find Interview Confusion Through Sand Every now and again you experience something so new and innovative you reevaluate everything you've seen before.  Confusion Through Sand is like that.  At fir...

Interview with Artist David Spriggs

These installations require enourmous amounts of time and work to plan, prepare the room, paint, and install. In the artwork ‘Stratachrome’ for example, there are 400 sheets of transparency each hand painted with different imagery. Each sheet is 14 x 5 ft. or 4.2 x 1.5 m, that’s a surface area of 28 000 square ft or 8 534 square metres. All of which had to be hung and lit specifically throughout the span of the gallery.

Her Story Game Interview With Sam Barlow

Right now I can't think of another game with a more innovative play technique happening. Within was interesting as an experiment.  Maybe The Witness will return us to our Myst roots too?  But those are all recognizable as "games".  Navigate the world.  Investigate your environment.  Solve problems.  Move to the next area, repeat.  But Her Story is completely different.