The representational elements, the animals, plants and objects, manifest in the same fashion. I start to make a horse only to discover it wants to be a goat, and its legs become a sea shell. I find it easy to tap into imaginative flow states and the imagery finds itself.
Thank you. I really appreciate you saying that because most of my “backgounds” are conceptions. It’s my way of taking a break from the regimen of tight painting. Many of those backgrounds are applied with palette knife, scraped and reapplied. Usually a few layers deep. I work off instinct and my mind rather than what is in front of me.
The ‘Royal Beasts’ commission at the Tower of London was an open competition. I made initial concept drawings with examples of my work , was shortlisted and then pitched for the project. The Tower of London, as you say, is an extraordinarily special place and I was thrilled to be selected.
Seth Clark Artist and Destroyer of Worlds Interview I have a dirty little secret to share with all of you...
When I first watched TimeCrimes, I was struggling to understand if the TimeCrimes time travel system was deterministic or if time could actually change as the movie moved forward. A lot of this confusion centered around the young woman... who she was, how many times did she die? Did she die at all? Was Hector's wife killed and then saved? Was she killed at all? Etc. I also wasn't sure how the time machine worked. But seeing as though this was the first time that a "vertibrate had entered" the machine, they didn't understand it either.
I think your answer is great. The two characters were partly based on my previous love relationship/on us, and she had a quite different personality from mine but that's what inspired me to be with her. To learn something from another person who I can respect, who can show me the world, little things the way I haven't seen them before and bring the best out of me. And it's one of the best things in life if this need for sharing is mutual from both sides. (Well she did textile design and I make films...which is quite different, but at least both are art in a way)According to your children's question I think they wanted to know why R&D didn't 'do the fun stuff' anymore together since it's hard to accept or see when something good ends (changes).
Start small. If you have an idea that you think is small, make it smaller. Also, your game will never be good enough if you are constantly raising the bar. Have a clear and complete plan for your project at all times, even if it changes. One good, finished game is better than ten amazing, abandoned games. Parallax was rewritten and redesigned 8 times, and we went on two hiatuses spanning years, and every time we tried to pick up the project again, it just wasn't "good enough", because we had no plan. We wasted a lot of time, but we are finally here now!
What's the next big thing you would need to hear or have happen to move you guys towards a feature length expansion of Polis? -- Well, we won the competition so that is very exciting news. We are just starting the journey of making POLIS. We cant say too much but we're excited by all the support and producers involved.
This is speaking generally. From my perspective on my work specifically, I think the public *should* know what scientists are working on behind closed doors (phenotyping) and I think we all need to know if DNA is not the gold standard we trust it to be. So yeah, knowledge over fear.
I've never chased a hurricane but don't feel a massive desire to. I guess what I really want is a super close, ultrawide angle shot of a tornado. Like crazy close. Like this one. That could have been it. National Geographic used one of those on their cover in 2012. It was probably a half mile away though.
Short Film Find Interview Confusion Through Sand Every now and again you experience something so new and innovative you reevaluate...
These installations require enourmous amounts of time and work to plan, prepare the room, paint, and install. In the artwork ‘Stratachrome’ for example, there are 400 sheets of transparency each hand painted with different imagery. Each sheet is 14 x 5 ft. or 4.2 x 1.5 m, that’s a surface area of 28 000 square ft or 8 534 square metres. All of which had to be hung and lit specifically throughout the span of the gallery.
Right now I can't think of another game with a more innovative play technique happening. Within was interesting as an experiment. Maybe The Witness will return us to our Myst roots too? But those are all recognizable as "games". Navigate the world. Investigate your environment. Solve problems. Move to the next area, repeat. But Her Story is completely different.