This is an amazingly well conceived and executed short film, with a great idea, and stupendous ending. I didn't think animated films were even morally capable of this sort of an ending.
The ‘Royal Beasts’ commission at the Tower of London was an open competition. I made initial concept drawings with examples of my work , was shortlisted and then pitched for the project. The Tower of London, as you say, is an extraordinarily special place and I was thrilled to be selected.
Lately I've taken a shining to short films. I love the big ideas of them wrapped in bitesized packages. They've really been fun to dig into and digest.
Eva Jospin is a sculptor. But she isn't like an sculptor you have ever encountered before. Eva creates dense, life like forests, trees, forest floors, all out of cardboard. That's right, cardboard. It is such an interesting contrapuntal choice, that one wonders what her larger point is? Is it just an aesthetic choice?
Seth Clark Artist and Destroyer of Worlds Interview I have a dirty little secret to share with all of you...
The concept is another space time travel idea, but this time the story deals with salvation and intervention in the face of impending and inevitable doom. Record/Play manages to touch on so many rich concepts and ideas so quickly that I hope that Aaron Wolfe and Jesse Atlas are able to see some of their ideas make it to the big screen some day soon.
When I first watched TimeCrimes, I was struggling to understand if the TimeCrimes time travel system was deterministic or if time could actually change as the movie moved forward. A lot of this confusion centered around the young woman... who she was, how many times did she die? Did she die at all? Was Hector's wife killed and then saved? Was she killed at all? Etc. I also wasn't sure how the time machine worked. But seeing as though this was the first time that a "vertibrate had entered" the machine, they didn't understand it either.
Regardless... thanks Adobe, for picking up Photoshop back when it was still Imagepro. Thanks for enabling super powerful image editing for the masses and literally bringing it out of the Pixar. (Long story - feel free to read it here.) I know that my own life would be radically different without Photoshop not being in it. Here's to Photoshop's next 25!
Why Last Night’s Oscar 2015 Selections Were Important So, normally, the morning after I crow a bit. I jig a...
Which makes me think that we have got to make this into a meme. This, "I'm too busy to notice" or "What Whale" occurrence has got to become a meme. And in order to help give this new meme a shove in the proper direction I figured I'd add a few entries for society to consider and expound upon. But this guy is sooo extraordinarily cool its like shooting fish in a barrel.
I first encountered Blue Bottle in San Francisco a couple years ago. (The photos included in this story are from a several of my visits to the store.) Since then every time I've been back to the Bay Area I go way out of my way to get back to Blue Bottle. Every time I turn the corner and see the shop ahead, I'm greeted with a mile long line. The reason is fairly simple. Blue Bottle Coffee is artisan coffee created slowly and delicately for the perfect taste and experience.
I think your answer is great. The two characters were partly based on my previous love relationship/on us, and she had a quite different personality from mine but that's what inspired me to be with her. To learn something from another person who I can respect, who can show me the world, little things the way I haven't seen them before and bring the best out of me. And it's one of the best things in life if this need for sharing is mutual from both sides. (Well she did textile design and I make films...which is quite different, but at least both are art in a way)According to your children's question I think they wanted to know why R&D didn't 'do the fun stuff' anymore together since it's hard to accept or see when something good ends (changes).
Start small. If you have an idea that you think is small, make it smaller. Also, your game will never be good enough if you are constantly raising the bar. Have a clear and complete plan for your project at all times, even if it changes. One good, finished game is better than ten amazing, abandoned games. Parallax was rewritten and redesigned 8 times, and we went on two hiatuses spanning years, and every time we tried to pick up the project again, it just wasn't "good enough", because we had no plan. We wasted a lot of time, but we are finally here now!
I found these so fascinating I went looking for a way to develop a similar look inside photoshop with actions and rules automatically (minus the custom pantone colors). And as I was playing around with the concepts I made a square pixelated version of the Mona Lisa.
This making of how to train your dragon 2 will blow your mind… No really. I am dead serious. It...